About
The F‑4J Phantom II is a Tier 7 U.S. Navy twin-engine, two-seat supersonic fighter and interceptor. It features variable wings, powerful J79-GE-10 engines, AN/APG‑59 pulse-Doppler radar, and AIM‑54 Phoenix, AIM‑7 Sparrow, and AIM‑9 IR missiles
Playstyle
Use boom‑and‑zoom tactics: climb high, lock with radar, fire AIM‑7s head-on, then dive away to avoid close combat. When enemies close in, rely on AIM‑95 or AIM‑9 for last-second defense. The heavy gunpod hurts agility, so avoid tight turns .
Pros and Cons
Pros
➕ Very high top speed and strong acceleration
➕ Great climb rate
➕ HMD-enabled missile slaving
➕ Large SARH missile load
➕ Powerful long-range missile armament
Cons
➖ Gunpod reduces speed and handling
➖ Big heat signature, flares less effective
➖ Very poor turn rate for dogfights
➖ Weak radar warning receiver
➖ Limited countermeasure capacity
Loadout Option
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Trivia
-Originally included 90 flares, lowered to 60 in an update
-Added AIM‑9L missiles only after being upgraded to -Tier 7
-In‑game skin “Showtime 100” is based on a Phantom credited with 3 MiG kills
-Aim95 was added in an update. On release, it has crazy maneuver but later nerfed
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